This is the game you play to vent your anger after an aggravating day of work. In addition to slaughtering the military, infected city dwellers, and overgrown mutants, you eventually have the power to throw helicopters and destroy buildings. We played though levels 1-1 & 1-2 of "Prototype" and found it to be an over-the-top experience. Players should expect twelve hours of gameplay if they decide not to attempt the side adventures. When Mercer consumes an opponent, he acquires their memory, and a story point appears on a neural map referred to in the game as the "Web of Intrigue." This map also provides several side adventures. The storyline in "Prototype" is experienced through attacking and consuming specific opponents who are somehow involved with the "Black Watch," the organization behind the virus and Mercer's powers. Mercer also has great strength and agility, able to quickly travel through town in a gymnastic style similar to Parkour. This allows you to sculpt your limbs into offensive weapons, and disguise yourself as fallen opponents.
You are Sgt James Heller, husband to a deceased wife and child and a soldier left simply. In "Prototype" you play Alex Mercer, an amnesiac with the ability to manipulate his own DNA to change shape. The sequel to Radical Entertainment’s best-selling open-world action game of 2009, Prototype® 2 takes the unsurpassed carnage of the original Prototype and continues the experience of becoming the ultimate shape-shifting weapon.
"Prototype" will be available Jon PlayStation 3, Xbox 360, and Games for Windows and is rated M for Mature. This is the story of "Prototype", a third person open world Action-Adventure developed by Radical Entertainment and published by Activision. A young fugitive named Alex Mercer stalks the city's rooftops, searching for the truth behind the virus that granted him mysterious powers and spawned a twenty-first century apocalypse. Tendrils make their way across New York City as dozens of masked military agents seek their quarry.